#ifndef LIFEMETER_H #define LIFEMETER_H /* ----------------------------------------------------------------------------- Class: LifeMeter Desc: A graphic displayed in the LifeMeterBar during Dancing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" #include "ActorFrame.h" class LifeMeter : public ActorFrame { public: LifeMeter() {}; virtual ~LifeMeter() {}; virtual void Load( PlayerNumber pn ) { m_PlayerNumber = pn; } virtual void OnSongEnded() {}; /* Change life after receiving a tap note grade. This *is* called for * the head of hold notes. */ virtual void ChangeLife( TapNoteScore score ) = 0; /* Change life after receiving a hold note grade. tscore is the score * received for the initial tap note. */ virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore ) = 0; virtual void ChangeLifeMine() = 0; virtual void OnDancePointsChange() = 0; // look in GAMESTATE and update the display virtual bool IsInDanger() const = 0; virtual bool IsHot() const = 0; virtual bool IsFailing() const = 0; virtual float GetLife() const { return 0; } // for cosmetic use only virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) = 0; protected: PlayerNumber m_PlayerNumber; }; #endif