/* This reader simply precaches all of the data from another reader. This * reduces CPU usage for sounds that are played several times at once. */ #include "global.h" #include "RageSoundReader_Preload.h" #include "RageUtil.h" #include "RageSoundUtil.h" #include "Preference.h" /* If true, preloaded sounds are stored in 16-bit instead of floats. Most * processing happens after preloading, and it's usually a waste to store high- * resolution data for sound effects. */ Preference g_bSoundPreload16bit( "SoundPreload16bit", true ); /* If a sound is smaller than this, we'll load it entirely into memory. */ Preference g_iSoundPreloadMaxSamples( "SoundPreloadMaxSamples", 128*1024 ); #define samplesize (m_bBufferIs16Bit? sizeof(int16_t):sizeof(float)) #define framesize (samplesize * m_iChannels) bool RageSoundReader_Preload::PreloadSound( RageSoundReader *&pSound ) { RageSoundReader_Preload *pPreload = new RageSoundReader_Preload; if( !pPreload->Open(pSound) ) { /* Preload failed. It read some data, so we need to rewind the reader. */ pSound->SetPosition( 0 ); delete pPreload; return false; } pSound = pPreload; return true; } RageSoundReader_Preload::RageSoundReader_Preload(): m_Buffer( new RString ), m_bBufferIs16Bit(false), m_iPosition(0), m_iSampleRate(0), m_iChannels(0), m_fRate(0.0f) { m_bBufferIs16Bit = g_bSoundPreload16bit.Get(); } int RageSoundReader_Preload::GetTotalFrames() const { return m_Buffer->size() / framesize; } bool RageSoundReader_Preload::Open( RageSoundReader *pSource ) { ASSERT( pSource ); m_iSampleRate = pSource->GetSampleRate(); m_iChannels = pSource->GetNumChannels(); m_fRate = pSource->GetStreamToSourceRatio(); int iMaxSamples = g_iSoundPreloadMaxSamples.Get(); /* Check the length, and see if we think it'll fit in the buffer. */ int iLen = pSource->GetLength_Fast(); if( iLen != -1 ) { float fSecs = iLen / 1000.f; int iFrames = lrintf( fSecs * m_iSampleRate ); /* seconds -> frames */ int iSamples = unsigned( iFrames * m_iChannels ); /* frames -> samples */ if( iSamples > iMaxSamples ) return false; /* Don't bother trying to preload it. */ int iBytes = unsigned( iSamples * samplesize ); /* samples -> bytes */ m_Buffer.Get()->reserve( iBytes ); } while(1) { /* If the rate changes, we won't preload it. */ if( pSource->GetStreamToSourceRatio() != m_fRate ) return false; /* Don't bother trying to preload it. */ float buffer[1024]; int iCnt = pSource->Read( buffer, ARRAYLEN(buffer) / m_iChannels ); if( iCnt == END_OF_FILE ) break; if( iCnt < 0 ) return false; /* Add the buffer. */ if( m_bBufferIs16Bit ) { int16_t buffer16[1024]; RageSoundUtil::ConvertFloatToNativeInt16( buffer, buffer16, iCnt*m_iChannels ); m_Buffer.Get()->append( (char *) buffer16, (char *) (buffer16+iCnt*m_iChannels) ); } else { m_Buffer.Get()->append( (char *) buffer, (char *) (buffer+iCnt*m_iChannels) ); } if( m_Buffer.Get()->size() > iMaxSamples * samplesize ) return false; /* too big */ } m_iPosition = 0; delete pSource; return true; } int RageSoundReader_Preload::GetLength() const { return int(float(GetTotalFrames()) * 1000.f / m_iSampleRate); } int RageSoundReader_Preload::GetLength_Fast() const { return GetLength(); } int RageSoundReader_Preload::SetPosition( int iFrame ) { m_iPosition = iFrame; m_iPosition = lrintf(m_iPosition / m_fRate); if( m_iPosition >= int(m_Buffer->size() / framesize) ) { m_iPosition = m_Buffer->size() / framesize; return 0; } return 1; } int RageSoundReader_Preload::GetNextSourceFrame() const { return lrintf(m_iPosition * m_fRate); } int RageSoundReader_Preload::Read( float *pBuffer, int iFrames ) { const int iSizeFrames = m_Buffer->size() / framesize; const int iFramesAvail = iSizeFrames - m_iPosition; iFrames = min( iFrames, iFramesAvail ); if( iFrames == 0 ) return END_OF_FILE; if( m_bBufferIs16Bit ) { const int16_t *pIn = (const int16_t *) (m_Buffer->data() + (m_iPosition * framesize)); RageSoundUtil::ConvertNativeInt16ToFloat( pIn, pBuffer, iFrames * m_iChannels ); } else { memcpy( pBuffer, m_Buffer->data() + (m_iPosition * framesize), iFrames * framesize ); } m_iPosition += iFrames; return iFrames; } RageSoundReader_Preload *RageSoundReader_Preload::Copy() const { return new RageSoundReader_Preload(*this); } int RageSoundReader_Preload::GetReferenceCount() const { return m_Buffer.GetReferenceCount(); } /* * Copyright (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */