#ifndef AttackDisplay_H #define AttackDisplay_H #include "ActorFrame.h" #include "Sprite.h" #include "GameConstantsAndTypes.h" // for TapNoteScore #include "RageTexturePreloader.h" class PlayerState; /** @brief A graphical display for attacks. */ class AttackDisplay : public ActorFrame { public: AttackDisplay(); void Init( const PlayerState* pPlayerState ); void SetAttack( const RString &mod ); virtual void Update( float fDelta ); protected: const PlayerState* m_pPlayerState; Sprite m_sprAttack; RageTexturePreloader m_TexturePreload; }; #endif /** * @file * @author Chris Danford (c) 2003 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */