/* ScreenSelectMode - The "Style Select Screen" for Ez2dancer */ #ifndef SCREEN_SELECT_MODE_H #define SCREEN_SELECT_MODE_H /* Includes */ #include "ScreenSelect.h" #include "Screen.h" #include "Sprite.h" #include "Quad.h" #include "ScrollingList.h" #include "GameConstantsAndTypes.h" #include "BitmapText.h" #include "Character.h" #include "RageSound.h" /* Class Definition */ #define MAX_ELEMS 30 class ScreenSelectMode : public ScreenSelect { public: virtual void Init(); virtual ~ScreenSelectMode(); // Destructor virtual void MenuLeft( const InputEventPlus &input ); virtual void MenuRight( const InputEventPlus &input ); virtual void MenuUp(const InputEventPlus &input ); virtual void MenuDown(const InputEventPlus &input); virtual void MenuStart( const InputEventPlus &input ); virtual void Update( float fDelta ); virtual void DrawPrimitives(); virtual void HandleScreenMessage( const ScreenMessage SM ); protected: virtual int GetSelectionIndex( PlayerNumber pn ); virtual void UpdateSelectableChoices(); void SetCharacters(); void ChangeBGA(); int m_iNumChoices; int m_iSelectableChoices[MAX_ELEMS]; RageSound m_soundModeChange; RageSound m_soundConfirm; RageSound m_soundStart; vector arrayLocations; ScrollingList m_ScrollingList; Sprite m_ChoiceListFrame; Sprite m_ChoiceListHighlight; Sprite m_sprJoinMessage[NUM_PLAYERS]; Sprite m_sprJoinFrame[NUM_PLAYERS]; Sprite m_CurChar[NUM_PLAYERS]; int m_iCurrentChar[NUM_PLAYERS]; Sprite m_Guide; // vector m_Backgrounds; bool m_bSelected; bool m_b2DAvailable; bool m_bCharsAvailable; // private: // vector m_Characters; }; #endif /* * (c) 2001-2003 "Frieza", Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */