return Def.ActorFrame { LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; InitCommand=cmd(horizalign,left;zoom,0.675); OnCommand=cmd(shadowlength,1); BeginCommand=function(self) self:settextf( Screen.String("TimingDifficulty"), "" ); end }; LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; InitCommand=cmd(x,136;zoom,0.675;halign,0); OnCommand=function(self) (cmd(shadowlength,1;skewx,-0.125))(self); if GetTimingDifficulty() == 9 then self:settext("Justice"); (cmd(zoom,0.5;diffuse,ColorLightTone( Color("Orange")) ))(self); else self:settext( GetTimingDifficulty() ); end end; }; };