local gc = Var("GameCommand"); local string_name = gc:GetText(); local string_expl = THEME:GetString("StyleType", gc:GetStyle():GetStyleType()); local icon_color = color("#FFCB05"); local icon_color2 = color("#F0BA00"); local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { GainFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconGainFocusCommand"); LoseFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconLoseFocusCommand"); LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_background base"))..{ InitCommand=cmd(diffuse,icon_color;diffusebottomedge,icon_color2); }; LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_background effect")); LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_gloss")); LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_stroke")); LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_cutout")); LoadFont("Common Large")..{ Text=string.upper(string_name); InitCommand=cmd(y,-12;maxwidth,232); OnCommand=cmd(diffuse,Color.Black;shadowlength,1;shadowcolor,color("#ffffff77");skewx,-0.125); }; LoadFont("Common Normal")..{ Text=string.upper(string_expl); InitCommand=cmd(y,27.5;maxwidth,232); }; LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_background base"))..{ DisabledCommand=cmd(diffuse,color("0,0,0,0.5")); EnabledCommand=cmd(diffuse,color("1,1,1,0")); }; }; return t