local t = Def.ActorFrame { Def.Sprite { Texture="_AnyRightFoot receptor underlay"; Frame0000=0; Delay0000=1; InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; Def.Sprite { Texture="_AnyRightFoot receptor frame"; Frame0000=0; Delay0000=1; InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand'); PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand'); LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; }; return t;