local t = Def.ActorFrame { InitCommand=cmd(pulse;effectclock,'beat';effectmagnitude,1,1.2,1); Def.Sprite { Texture=NOTESKIN:GetPath( '_AnyRightFist', 'tap lift' ); Frame0000=0; Delay0000=1; InitCommand=cmd(diffuseramp;effectclock,'beat';effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,0.5")); }; }; return t;