#include "global.h" #include "RageSurfaceUtils_Dither.h" #include "RageUtil.h" #include "RageSurface.h" #include "RageSurfaceUtils.h" #define DitherMatDim 4 // Fractions, 0/16 to 15/16: static const int DitherMat[DitherMatDim][DitherMatDim] = { { 0, 8, 2, 10 }, { 12, 4, 14, 6 }, { 3, 11, 1, 9 }, { 15, 7, 13, 5 } }; static int DitherMatCalc[DitherMatDim][DitherMatDim]; // conv is the ratio from the input to the output. static uint8_t DitherPixel(int x, int y, int intensity, int conv) { // The intensity matrix wraps. This assumes the matrix dims are a power of 2. x &= DitherMatDim-1; y &= DitherMatDim-1; /* Ordered dithering is scaling the old intensity range to the new, with * the matrix values biasing to rounding down or up. Matrix values are in * the range [0..1). For example, converting the 8-bit value 100 to 4 * bits directly gives 6.25. A matrix value of 0 means the pixel is not * biased at all, which would cause it to be truncated to 6. A value * of 5/16 means that the value is biased to 6.5625, which is also truncated * to 6. A value of 15/16 biases to 7.1875, which causes it to be rounded * up to 7. So, a proportion of pixels gets rounded up based on how close * the number is to the next value. */ // Convert the number to the destination range. int out_intensity = intensity * conv; // Add bias. out_intensity += DitherMatCalc[y][x]; // Truncate, and add e to make sure a value of 14.999998 -> 15. return uint8_t((out_intensity + 1) >> 16); } void RageSurfaceUtils::OrderedDither( const RageSurface *src, RageSurface *dst ) { static bool DitherMatCalc_initted = false; if( !DitherMatCalc_initted ) { for( int i = 0; i < DitherMatDim; ++i ) { for( int j = 0; j < DitherMatDim; ++j ) { /* Each value is 0..15. They represent 0/16 through 15/16. * Set DitherMatCalc to that value * 65536, so we can do it * with integer calcs. */ DitherMatCalc[i][j] = DitherMat[i][j] * 65536 / 16; } } DitherMatCalc_initted = true; } // We can't dither to paletted surfaces. ASSERT( dst->format->BytesPerPixel > 1 ); uint32_t src_cbits[4], dst_cbits[4]; RageSurfaceUtils::GetBitsPerChannel( src->format, src_cbits ); RageSurfaceUtils::GetBitsPerChannel( dst->format, dst_cbits ); // Calculate the ratio from the old bit depth to the new for each color channel. int conv[4]; for( int i = 0; i < 4; ++i ) { int MaxInputIntensity = (1 << src_cbits[i])-1; int MaxOutputIntensity = (1 << dst_cbits[i])-1; // If the source is missing the channel, avoid div/0. if( MaxInputIntensity == 0 ) conv[i] = 0; else conv[i] = MaxOutputIntensity * 65536 / MaxInputIntensity; } // Max alpha value; used when there's no alpha source. const uint8_t alpha_max = uint8_t((1 << dst_cbits[3]) - 1); // For each row: for( int row = 0; row < src->h; ++row ) { const uint8_t *srcp = src->pixels + row * src->pitch; uint8_t *dstp = dst->pixels + row * dst->pitch; // For each pixel: for( int col = 0; col < src->w; ++col ) { uint8_t colors[4]; RageSurfaceUtils::GetRawRGBAV( srcp, src->fmt, colors ); // Note that we don't dither the alpha channel. for( int c = 0; c < 3; ++c ) { // If the destination has less bits, dither: colors[c] = DitherPixel( col, row, colors[c], conv[c] ); } /* If the source has no alpha, the conversion formula will end up * with 0; that's fine for color channels, but for alpha we need to * be opaque. */ if( src_cbits[3] == 0 ) { colors[3] = alpha_max; } else { /* Same as DitherPixel, except it doesn't actually dither; * dithering looks bad on the alpha channel. */ int out_intensity = colors[3] * conv[3]; // Round: colors[3] = uint8_t((out_intensity + 32767) >> 16); } // Raw value -> int -> pixel RageSurfaceUtils::SetRawRGBAV(dstp, dst, colors); srcp += src->format->BytesPerPixel; dstp += dst->format->BytesPerPixel; } } } static uint8_t EDDitherPixel( int x, int y, int intensity, int conv, int32_t &accumError ) { // Convert the number to the destination range. int out_intensity = intensity * conv; // Add e to make sure a value of 14.999998 -> 15. ++out_intensity; // Add bias. out_intensity += accumError; /* out_intensity is now what we actually want this component to be. * To store it, we have to clamp it (prevent overflow) and shift it * from fixed-point to [0,255]. The error introduced in that calculation * becomes the new accumError. */ int clamped_intensity = clamp( out_intensity, 0, 0xFFFFFF ); clamped_intensity &= 0xFF0000; // Truncate. uint8_t ret = uint8_t(clamped_intensity >> 16); accumError = out_intensity - clamped_intensity; // Reduce funky streaks in low-bit channels by clamping error. CLAMP( accumError, -128 * 65536, +128 * 65536 ); return ret; } /* This is very similar to OrderedDither, except instead of using a matrix * containing rounding values, we truncate and then add the resulting error for * each pixel to the next pixel on the same line. (Maybe we could do both?) * * http://www.gamasutra.com/features/19990521/pixel_conversion_03.htm */ void RageSurfaceUtils::ErrorDiffusionDither( const RageSurface *src, RageSurface *dst ) { // We can't dither to paletted surfaces. ASSERT( dst->format->BytesPerPixel > 1 ); uint32_t src_cbits[4], dst_cbits[4]; RageSurfaceUtils::GetBitsPerChannel( src->format, src_cbits ); RageSurfaceUtils::GetBitsPerChannel( dst->format, dst_cbits ); // Calculate the ratio from the old bit depth to the new for each color channel. int conv[4]; for( int i = 0; i < 4; ++i ) { int MaxInputIntensity = (1 << src_cbits[i])-1; int MaxOutputIntensity = (1 << dst_cbits[i])-1; // If the source is missing the channel, avoid div/0. if( MaxInputIntensity == 0 ) conv[i] = 0; else conv[i] = MaxOutputIntensity * 65536 / MaxInputIntensity; } // Max alpha value; used when there's no alpha source. const uint8_t alpha_max = uint8_t((1 << dst_cbits[3]) - 1); // For each row: for(int row = 0; row < src->h; ++row) { int32_t accumError[4] = { 0, 0, 0, 0 }; // accum error values are reset every row const uint8_t *srcp = src->pixels + row * src->pitch; uint8_t *dstp = dst->pixels + row * dst->pitch; // For each pixel in row: for( int col = 0; col < src->w; ++col ) { uint8_t colors[4]; RageSurfaceUtils::GetRawRGBAV( srcp, src->fmt, colors ); for( int c = 0; c < 3; ++c ) { colors[c] = EDDitherPixel( col, row, colors[c], conv[c], accumError[c] ); } /* If the source has no alpha, the conversion formula will end up * with 0; that's fine for color channels, but for alpha we need to * be opaque. */ if( src_cbits[3] == 0 ) { colors[3] = alpha_max; } else { /* Same as DitherPixel, except it doesn't actually dither; * dithering looks bad on the alpha channel. */ int out_intensity = colors[3] * conv[3]; // Round: colors[3] = uint8_t((out_intensity + 32767) >> 16); } RageSurfaceUtils::SetRawRGBAV( dstp, dst, colors ); srcp += src->format->BytesPerPixel; dstp += dst->format->BytesPerPixel; } } } /* * (c) 2002-2004 Glenn Maynard, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */