local t = Def.ActorFrame {}; -- t[#t+1] = Def.ActorFrame { InitCommand=function(self) self:Center(); end; -- Def.Quad { InitCommand=function(self) self:zoomto(SCREEN_WIDTH, SCREEN_HEIGHT); self:diffuse(Color.Black); self:diffusealpha(0); end; StartTransitioningCommand=function(self) self:decelerate(0.125); self:diffusealpha(1); end; }; -- Sounds LoadActor(THEME:GetPathS(Var "LoadingScreen","cancel")) .. { StartTransitioningCommand=function(self) self:play(); end; }; }; -- return t