#include "global.h" #include "ScreenSyncOverlay.h" #include "ScreenDimensions.h" #include "ScreenManager.h" #include "GameState.h" #include "Song.h" #include "PrefsManager.h" #include "GamePreferences.h" #include "InputEventPlus.h" #include "LocalizedString.h" #include "AdjustSync.h" #include "ActorUtil.h" #include static bool IsGameplay() { return SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == gameplay; } REGISTER_SCREEN_CLASS( ScreenSyncOverlay ); void ScreenSyncOverlay::Init() { Screen::Init(); m_overlay.Load(THEME->GetPathB(m_sName, "overlay")); AddChild(m_overlay); Update( 0 ); } void ScreenSyncOverlay::Update( float fDeltaTime ) { this->SetVisible( IsGameplay() ); if( !IsGameplay() ) { HideHelp(); return; } Screen::Update(fDeltaTime); UpdateText(); } static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" ); static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" ); static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" ); static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" ); static LocalizedString AUTO_SYNC_TEMPO ( "ScreenSyncOverlay", "AutoSync Tempo" ); static LocalizedString OLD_OFFSET ( "ScreenSyncOverlay", "Old offset" ); static LocalizedString NEW_OFFSET ( "ScreenSyncOverlay", "New offset" ); static LocalizedString COLLECTING_SAMPLE( "ScreenSyncOverlay", "Collecting sample" ); static LocalizedString STANDARD_DEVIATION( "ScreenSyncOverlay", "Standard deviation" ); void ScreenSyncOverlay::UpdateText() { // Update Status std::vector vs; PlayerController pc = GamePreferences::m_AutoPlay.Get(); switch( pc ) { case PC_HUMAN: break; case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break; case PC_CPU: vs.push_back(AUTO_PLAY_CPU); break; default: FAIL_M(ssprintf("Invalid PlayerController: %i", pc)); } AutosyncType type = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType; switch( type ) { case AutosyncType_Off: break; case AutosyncType_Song: vs.push_back(AUTO_SYNC_SONG); break; case AutosyncType_Machine: vs.push_back(AUTO_SYNC_MACHINE); break; case AutosyncType_Tempo: vs.push_back(AUTO_SYNC_TEMPO); break; default: FAIL_M(ssprintf("Invalid autosync type: %i", type)); } if( GAMESTATE->m_pCurSong != nullptr && !GAMESTATE->IsCourseMode() ) // sync controls available { AdjustSync::GetSyncChangeTextGlobal( vs ); AdjustSync::GetSyncChangeTextSong( vs ); } Message set_status("SetStatus"); set_status.SetParam("text", join("\n",vs)); m_overlay->HandleMessage(set_status); // Update SyncInfo bool visible= GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != AutosyncType_Off; Message set_adjustments("SetAdjustments"); set_adjustments.SetParam("visible", visible); if(visible) { float fNew = PREFSMAN->m_fGlobalOffsetSeconds; float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal; float fStdDev = AdjustSync::s_fStandardDeviation; RString s; s += OLD_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fOld ); s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew ); s += STANDARD_DEVIATION.GetValue() + ssprintf( ": %0.3f\n", fStdDev ); s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, AdjustSync::OFFSET_SAMPLE_COUNT ); set_adjustments.SetParam("text", s); } else { set_adjustments.SetParam("text", RString("")); } m_overlay->HandleMessage(set_adjustments); } static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course."); static LocalizedString SYNC_CHANGES_REVERTED ("ScreenSyncOverlay","Sync changes reverted."); bool ScreenSyncOverlay::Input( const InputEventPlus &input ) { if( !IsGameplay() ) return Screen::Input(input); if( input.DeviceI.device != DEVICE_KEYBOARD ) return Screen::Input(input); enum Action { RevertSyncChanges, ChangeSongBPM, ChangeGlobalOffset, ChangeSongOffset, Action_Invalid }; Action a = Action_Invalid; bool bIncrease = true; switch( input.DeviceI.button ) { case KEY_F4: a = RevertSyncChanges; break; case KEY_F9: bIncrease = false; [[fallthrough]]; case KEY_F10: a = ChangeSongBPM; break; case KEY_F11: bIncrease = false; [[fallthrough]]; case KEY_F12: if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) || INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ) a = ChangeGlobalOffset; else a = ChangeSongOffset; break; default: return Screen::Input(input); } if( GAMESTATE->IsCourseMode() && a != ChangeGlobalOffset ) { SCREENMAN->SystemMessage( CANT_SYNC_WHILE_PLAYING_A_COURSE ); return true; } // Release the lookup tables being used for the timing data because // changing the timing data invalidates them. -Kyz if(a != Action_Invalid) { FOREACH_EnabledPlayer(pn) { if(GAMESTATE->m_pCurSteps[pn]) { GAMESTATE->m_pCurSteps[pn]->GetTimingData()->ReleaseLookup(); } } } switch( a ) { case RevertSyncChanges: if( input.type != IET_FIRST_PRESS ) return false; SCREENMAN->SystemMessage( SYNC_CHANGES_REVERTED ); AdjustSync::RevertSyncChanges(); break; case ChangeSongBPM: { float fDelta = bIncrease? +0.02f:-0.02f; if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) || INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ) { fDelta /= 20; } switch( input.type ) { case IET_RELEASE: fDelta *= 0; break; case IET_REPEAT: { if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f ) fDelta *= 0; else fDelta *= 10; break; } default: break; } if( GAMESTATE->m_pCurSong != nullptr ) { TimingData &sTiming = GAMESTATE->m_pCurSong->m_SongTiming; BPMSegment * seg = sTiming.GetBPMSegmentAtBeat( GAMESTATE->m_Position.m_fSongBeat ); seg->SetBPS( seg->GetBPS() + fDelta ); const std::vector& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps(); for (Steps *s : vpSteps) { TimingData &pTiming = s->m_Timing; // Empty means it inherits song timing, // which has already been updated. if( pTiming.empty() ) continue; float second = sTiming.GetElapsedTimeFromBeat(GAMESTATE->m_Position.m_fSongBeat); seg = pTiming.GetBPMSegmentAtBeat(pTiming.GetBeatFromElapsedTime(second)); seg->SetBPS( seg->GetBPS() + fDelta ); } } } break; case ChangeGlobalOffset: case ChangeSongOffset: { float fDelta = bIncrease? +0.02f:-0.02f; if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) || INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ) { fDelta /= 20; /* 1ms */ } switch( input.type ) { case IET_RELEASE: fDelta *= 0; break; case IET_REPEAT: { if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f ) fDelta *= 0; else fDelta *= 10; } default: break; } switch( a ) { case ChangeGlobalOffset: { PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + fDelta ); break; } case ChangeSongOffset: { if( GAMESTATE->m_pCurSong != nullptr ) { GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta; const std::vector& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps(); for (Steps *s : vpSteps) { // Empty means it inherits song timing, // which has already been updated. if( s->m_Timing.empty() ) continue; s->m_Timing.m_fBeat0OffsetInSeconds += fDelta; } } break; } default: break; } } break; default: FAIL_M(ssprintf("Invalid sync action choice: %i", a)); } ShowHelp(); UpdateText(); return true; } void ScreenSyncOverlay::ShowHelp() { m_overlay->PlayCommand("Show"); } void ScreenSyncOverlay::HideHelp() { m_overlay->PlayCommand("Hide"); } /* * (c) 2001-2005 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */