#include "global.h" #include "ScreenUnlockBrowse.h" #include "UnlockManager.h" REGISTER_SCREEN_CLASS( ScreenUnlockBrowse ); void ScreenUnlockBrowse::Init() { // fill m_aGameCommands before calling Init() FOREACH_CONST( UnlockEntry, UNLOCKMAN->m_UnlockEntries, ue ) { GameCommand gc; switch( ue->GetUnlockEntryStatus() ) { default: ASSERT(0); case UnlockEntryStatus_RequirementsMet: case UnlockEntryStatus_Unlocked: gc.m_bInvalid = false; break; case UnlockEntryStatus_RequrementsNotMet: break; } gc.m_iIndex = ue - UNLOCKMAN->m_UnlockEntries.begin(); // gc.m_sUnlockEntryID = ue->m_sEntryID; gc.m_sName = ssprintf("%d",gc.m_iIndex); m_aGameCommands.push_back( gc ); } ScreenSelectMaster::Init(); m_banner.SetName( "Banner" ); LOAD_ALL_COMMANDS_AND_SET_XY( m_banner ); this->AddChild( &m_banner ); this->SubscribeToMessage( Message_MenuSelectionChanged ); } void ScreenUnlockBrowse::BeginScreen() { ScreenSelectMaster::BeginScreen(); HandleMessage( Message(MessageIDToString(Message_MenuSelectionChanged)) ); } void ScreenUnlockBrowse::MenuStart( const InputEventPlus &input ) { m_soundStart.Play(); this->PostScreenMessage( SM_BeginFadingOut, 0 ); } void ScreenUnlockBrowse::HandleMessage( const Message &msg ) { if( msg == Message_MenuSelectionChanged ) { int iSelection = this->GetSelectionIndex(PLAYER_1); const UnlockEntry &ue = UNLOCKMAN->m_UnlockEntries[ iSelection ]; if( ue.IsLocked() ) m_banner.LoadFallback(); else m_banner.LoadBannerFromUnlockEntry( &ue ); } ScreenSelectMaster::HandleMessage( msg ); } /* * (c) 2006 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */