#include "global.h" #include "HoldJudgment.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "ThemeManager.h" #include "ThemeMetric.h" #include "ActorUtil.h" #include "XmlFile.h" REGISTER_ACTOR_CLASS( HoldJudgment ); HoldJudgment::HoldJudgment() { m_mpToTrack = MultiPlayer_Invalid; } void HoldJudgment::Load( const RString &sPath ) { m_sprJudgment.Load( sPath ); m_sprJudgment->StopAnimating(); m_sprJudgment->SetName( "HoldJudgment" ); ActorUtil::LoadAllCommands( *m_sprJudgment, "HoldJudgment" ); ResetAnimation(); this->AddChild( m_sprJudgment ); } void HoldJudgment::LoadFromNode( const XNode* pNode ) { RString sFile; if( ActorUtil::GetAttrPath(pNode, "File", sFile) ) RageException::Throw( "%s: HoldJudgment: missing the attribute \"File\"", ActorUtil::GetWhere(pNode).c_str() ); CollapsePath( sFile ); Load( sFile ); ActorFrame::LoadFromNode( pNode ); } void HoldJudgment::ResetAnimation() { ASSERT( m_sprJudgment.IsLoaded() ); m_sprJudgment->SetDiffuse( RageColor(1,1,1,0) ); m_sprJudgment->SetXY( 0, 0 ); m_sprJudgment->StopTweening(); m_sprJudgment->StopEffect(); } void HoldJudgment::SetHoldJudgment( HoldNoteScore hns ) { //LOG->Trace( "Judgment::SetJudgment()" ); ResetAnimation(); switch( hns ) { case HNS_None: ASSERT(0); case HNS_Held: m_sprJudgment->SetState( 0 ); m_sprJudgment->PlayCommand( "Held" ); break; case HNS_LetGo: m_sprJudgment->SetState( 1 ); m_sprJudgment->PlayCommand( "LetGo" ); break; default: ASSERT(0); } } void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp ) { ASSERT( m_mpToTrack == MultiPlayer_Invalid ); // assert only load once m_mpToTrack = mp; this->SubscribeToMessage( "Judgment" ); } void HoldJudgment::HandleMessage( const Message &msg ) { if( m_mpToTrack != MultiPlayer_Invalid && msg.GetName() == "Judgment" ) { MultiPlayer mp; if( msg.GetParam("MultiPlayer", mp) && mp == m_mpToTrack ) { HoldNoteScore hns; if( msg.GetParam("HoldNoteScore", hns) ) SetHoldJudgment( hns ); } } ActorFrame::HandleMessage( msg ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the HoldJudgment. */ class LunaHoldJudgment: public Luna { public: static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check(L, 1) ); return 0; } LunaHoldJudgment() { ADD_METHOD( LoadFromMultiPlayer ); } }; LUA_REGISTER_DERIVED_CLASS( HoldJudgment, ActorFrame ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */