local t = Def.ActorFrame{}; t[#t+1] = LoadActor( THEME:GetPathG("","_theme/logo") )..{ InitCommand=cmd(Center;diffusealpha,0.2;blend,bmAdd;pulse;effectmagnitude,0.95,1.25,1;effectcolor1,1.5,0.5,1,1;effectcolor2,0.5,1.5,2,1); }; t[#t+1] = LoadActor( THEME:GetPathG("","_theme/logo") )..{ InitCommand=cmd(Center); --[[ OnCommand=function(self) -- let's test getpixel local sxx = ""; --local pixCol = self:GetTexture():GetPixel(850,70); local pixCol = color("0.75,0.9,0,1"); for i=1,#pixCol do sxx = sxx..pixCol[i]; if i < #pixCol then sxx = sxx..","; end; end; Trace( "pixCol(850,70) = "..sxx ); end; --]] }; --[[ -- old version t[#t+1] = LoadActor( THEME:GetPathG("","_theme/logo") )..{ InitCommand=cmd(Center;diffusealpha,0.2;blend,bmAdd;pulse;effectperiod,15;effectmagnitude,1,1.05,1;); }; --]] -- returns a table of all the files and directories in the scripts dir --local files = FILEMAN:GetDirListing( "/Themes/test/Scripts/*" ); -- ActorUtil:GetFileType(path); return t;