return Def.ActorFrame { NOTESKIN:LoadActor(Var "Button", "Tap Note") .. { InitCommand=cmd(blend,"BlendMode_Add";zoom,0;queuecommand,"Glow"); W1Command=cmd(playcommand,"Glow"); W2Command=cmd(playcommand,"Glow"); W3Command=cmd(playcommand,"Glow"); W4Command=cmd(); W5Command=cmd(); HoldingOnCommand=cmd(playcommand,"Glow"); HitMineCommand=cmd(playcommand,"Glow"); HeldCommand=cmd(playcommand,"Glow"); GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,0.95;zoom,1;linear,0.15;zoom,1.15;linear,0.15;diffusealpha,0;zoom,1.30); }; LoadActor("_flash")..{ InitCommand=cmd(blend,"BlendMode_Add";zoom,0;queuecommand,"Glow"); W1Command=cmd(playcommand,"Glow"); W2Command=cmd(playcommand,"Glow"); W3Command=cmd(playcommand,"Glow"); W4Command=cmd(); W5Command=cmd(); HoldingOnCommand=cmd(playcommand,"Glow"); HitMineCommand=cmd(playcommand,"Glow"); HeldCommand=cmd(playcommand,"Glow"); GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,0.95;zoom,0.6;linear,0.15;zoom,0.65;linear,0.15;diffusealpha,0;zoom,0.7); }; --this is supposed to be the "press" effect --[[LoadActor("_receptor parts")..{ InitCommand=cmd(pause;diffusealpha,0.5;setstate,2); ColumnJudgmentMessageCommand=function(self,params) self:finishtweening(); if params.TapNoteScore == 'TapNoteScore_W2' then self:zoom(2); self:linear(0.3); self:zoom(0); end --cmd(finishtweening;zoom,2;linear,0.3;zoom,1); end; };]] Def.Quad { InitCommand=cmd(diffuse,1,1,1,0;zoomto,SCREEN_WIDTH*100,SCREEN_HEIGHT*100;zoomz,SCREEN_WIDTH*SCREEN_HEIGHT); HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0); }; }