/* EditMenu - UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps in editor. */ #ifndef EDIT_MENU_H #define EDIT_MENU_H #include "ActorFrame.h" #include "Banner.h" #include "TextBanner.h" #include "GameConstantsAndTypes.h" #include "DifficultyMeter.h" #include "RandomSample.h" class EditMenu: public ActorFrame { public: EditMenu(); ~EditMenu(); virtual void DrawPrimitives(); bool CanGoUp(); bool CanGoDown(); bool CanGoLeft(); bool CanGoRight(); void Up(); void Down(); void Left(); void Right(); enum Row { ROW_GROUP, ROW_SONG, ROW_STEPS_TYPE, ROW_STEPS, ROW_SOURCE_STEPS_TYPE, ROW_SOURCE_STEPS, ROW_ACTION, NUM_ROWS } m_SelectedRow; CString RowToString( Row r ) { const CString s[NUM_ROWS] = { "Group", "Song", "StepsType", "Steps", "Source StepsType", "Source Steps", "Action" }; return s[r]; } enum Action { ACTION_EDIT, ACTION_DELETE, ACTION_COPY, ACTION_AUTOGEN, ACTION_BLANK, NUM_ACTIONS }; CString ActionToString( Action a ) { const CString s[NUM_ACTIONS] = { "Edit Existing", "Delete Existing", "Create from Source by Copy", "Create from Souce by AutoGen", "Create with Blank" }; return s[a]; } void RefreshSteps(); CString GetSelectedGroup() const { ASSERT(m_iSelection[ROW_GROUP] < (int)m_sGroups.size()); return m_sGroups[m_iSelection[ROW_GROUP]]; } Song* GetSelectedSong() const { ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size()); return m_pSongs[m_iSelection[ROW_SONG]]; } StepsType GetSelectedStepsType() const { ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]]; } Steps* GetSelectedSteps() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]]; } StepsType GetSelectedSourceStepsType() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_SOURCE_STEPS_TYPE]]; } Steps* GetSelectedSourceSteps() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]]; } Action GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; } Difficulty GetSelectedDifficulty() { int iDifficulty = m_iSelection[ROW_STEPS]; CLAMP(iDifficulty,0,NUM_DIFFICULTIES-1); return (Difficulty)iDifficulty; } Difficulty GetSelectedSourceDifficulty() { int iDifficulty = m_iSelection[ROW_SOURCE_STEPS]; CLAMP(iDifficulty,0,NUM_DIFFICULTIES-1); return (Difficulty)iDifficulty; } private: Sprite m_sprArrows[2]; int m_iSelection[NUM_ROWS]; BitmapText m_textLabel[NUM_ROWS]; BitmapText m_textValue[NUM_ROWS]; Banner m_GroupBanner; Banner m_SongBanner; TextBanner m_SongTextBanner; DifficultyMeter m_Meter; DifficultyMeter m_SourceMeter; CStringArray m_sGroups; vector m_pSongs; vector m_StepsTypes; vector m_vpSteps; vector m_vpSourceSteps; vector m_Actions; void OnRowValueChanged( Row row ); void ChangeToRow( Row newRow ); RandomSample m_soundChangeRow; RandomSample m_soundChangeValue; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */