#include "arch/LoadingWindow/LoadingWindow.h" #include "BitmapText.h" #include "RageTimer.h" #include "global.h" #include "ActorFrame.h" class InGameLoadingWindow: public LoadingWindow, public ActorFrame { public: InGameLoadingWindow(); ~InGameLoadingWindow(); void SetText( RString str ); void Update ( float delta ); private: bool textChanged; RString currentText; BitmapText m_Text; };