function BGFitChoiceExample(params) -- verify all the parameters, emitting an error for omitted ones. local default_params= { exname= "16_12_example.png", x= 0, y= 0, mini_screen_w= 0, mini_screen_h= 0, example_function= bg_fit_functions.BackgroundFitMode_CoverDistort, sbg_color= Color.Black, soutline_color= Color.Green } for name, value in pairs(default_params) do if not params[name] then lua.ReportScriptError("BGFitChoiceExample not passed a '" .. name .. "' param.") params[name]= value end end return Def.ActorFrame{ Name= params.exname, InitCommand= function(self) self:xy(params.x, params.y) end, -- Quad representing the screen, to show behind the example quad. Def.Quad{ Name="mini_scr", InitCommand= function(self) self:setsize(params.mini_screen_w, params.mini_screen_h) self:diffuse(params.sbg_color) end }, -- Sprite representing the example bg. Def.Sprite{ Name="mini_ex", InitCommand= function(self) self:LoadBackground(THEME:GetPathG("ScreenSetBGFit", params.exname)) self:SetTextureFiltering(false) params.example_function(self, params.mini_screen_w, params.mini_screen_h) end }, -- AMV for the outline of the screen, to show where the screen is so -- cropping is visible. Def.ActorMultiVertex{ Name="mini_outline", InitCommand= function(self) local hw= params.mini_screen_w / 2 local hh= params.mini_screen_h / 2 local verts= { {{-hw, -hh, 0}, params.soutline_color}, {{hw, -hh, 0}, params.soutline_color}, {{hw, hh, 0}, params.soutline_color}, {{-hw, hh, 0}, params.soutline_color}, {{-hw, -hh, 0}, params.soutline_color}, } self:SetVertices(verts) self:SetLineWidth(2) self:SetDrawState{Mode= "DrawMode_LineStrip"} end }, params.example_label, } end function BGFitInputActor(choices, lose_focus, gain_focus) local curr_choice= BackgroundFitMode:Reverse()[PREFSMAN:GetPreference("BackgroundFitMode")] + 1 -- reverse is 0-indexed local left_buttons= {MenuLeft= true, MenuUp= true} local right_buttons= {MenuRight= true, MenuDown= true} local saw_press= false if not lose_focus then lua.ReportScriptError("BGFitInputActor not given a lose_focus function.") lose_focus= function() end end if not gain_focus then lua.ReportScriptError("BGFitInputActor not given a gain_focus function.") gain_focus= function() end end local function check_choice_and_change_focus(focus_func) if choices[curr_choice] then focus_func(choices[curr_choice]) else lua.ReportScriptError("BGFitInputActor not given a choice actor for the " .. BackgroundFitMode[curr_choice] .. " mode.") end end local function input(event) if event.type == "InputEventType_Release" then return false end if event.type == "InputEventType_Repeat" and not saw_press then return false end if not event.GameButton then return false end saw_press= true if left_buttons[event.GameButton] or right_buttons[event.GameButton] then check_choice_and_change_focus(lose_focus) if left_buttons[event.GameButton] then curr_choice= math.max(curr_choice - 1, 1) else curr_choice= math.min(curr_choice + 1, #choices) end check_choice_and_change_focus(gain_focus) PREFSMAN:SetPreference("BackgroundFitMode", BackgroundFitMode[curr_choice]) SOUND:PlayOnce(THEME:GetPathS("ScreenSelectMaster", "change")) elseif event.GameButton == "Start" or event.GameButton == "Back" then SOUND:PlayOnce(THEME:GetPathS("ScreenSelectMaster", "start")) SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen") end return false end return Def.ActorFrame{ Name= "input_init", OnCommand= function(self) local screen= SCREENMAN:GetTopScreen() screen:AddInputCallback(input) choices[curr_choice]:stoptweening() choices[curr_choice]:linear(.25) choices[curr_choice]:zoom(1.5) end } end --[[ Copyright © 2014 Eric Reese / Kyzentun All rights reserved. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]]