local t = Def.ActorFrame{} t[#t+1] = LoadActor("Mine_Base"); t[#t+1] = LoadActor("Mine_Fill")..{ InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); } t[#t+1] = LoadActor("Mine_Fill")..{ InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); } t[#t+1] = LoadActor("Mine_Border")..{ InitCommand=cmd(spin;effectmagnitude,0,0,36); } t[#t+1] = LoadActor("Mine_Overlay"); t[#t+1] = LoadActor("Mine_Light")..{ InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2); } return t