local player = Var "Player" or GAMESTATE:GetMasterPlayerNumber() local function Beat(self) -- too many locals local this = self:GetChildren() local playerstate = GAMESTATE:GetPlayerState( player ) local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition() local beat = songposition:GetSongBeat() -- GAMESTATE:GetSongBeat() local part = beat%1 part = clamp(part,0,0.5) local eff = scale(part,0,0.5,1,0) if (songposition:GetDelay() or false) and part == 0 then eff = 0 end if beat < 0 then eff = 0 end this.Glow:diffusealpha(eff); end return Def.ActorFrame { -- COMMANDS -- InitCommand=cmd(SetUpdateFunction,Beat); -- LAYERS -- NOTESKIN:LoadActor("Center", "Outline Receptor")..{ Name="Outline Full"; Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble'; --InitCommand=cmd(x,96); }; NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{ Name="Outline Half"; Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble'; --InitCommand=cmd(x,96); }; NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{ Name="Base"; Frames={ { Frame = 0 } }; PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1); }; NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{ Name="Glow"; Frames= { { Frame = 1 } }; InitCommand=cmd(blend,'BlendMode_Add'); PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1); }; --[[ NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{ Name="Tap"; Frames = { Frame = 2 }; InitCommand=cmd(zoom,1;diffusealpha,0;glow,1,1,1,0); --NOTESKIN:GetMetricA(Var "Button", "TapInitCommand"); -- PressCommand=cmd(finishtweening;glow,1,1,1,1;zoom,1;linear,0.2;glow,1,1,1,0;zoom,1.2); --NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand"); -- }; --]] }