return Def.ActorFrame { --note graphic NOTESKIN:LoadActor(Var "Button", "Tap Note") .. { InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow"); W1Command=cmd(playcommand,"Glow"); W2Command=cmd(playcommand,"Glow"); W3Command=cmd(playcommand,"Glow"); W4Command=cmd(); W5Command=cmd(); HitMineCommand=cmd(playcommand,"Glow"); GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3); HeldCommand=cmd(playcommand,"Glow"); }; --tap NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{ Name="Tap"; --Frames = { { Frame = 2 ; Delay = 1 } }; TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2); InitCommand=cmd(pause;setstate,2;playcommand,"Tap"); HeldCommand=cmd(playcommand,"Tap"); ColumnJudgmentMessageCommand=cmd(playcommand,"Tap"); --TapNoneCommand=cmd(playcommand,"Tap"); }; --explosion LoadActor("_flash")..{ InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow"); W1Command=cmd(playcommand,"Glow"); W2Command=cmd(playcommand,"Glow"); W3Command=cmd(playcommand,"Glow"); W4Command=cmd(); W5Command=cmd(); --HoldingOnCommand=cmd(playcommand,"Glow"); HitMineCommand=cmd(playcommand,"Glow"); HeldCommand=cmd(playcommand,"Glow"); GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2); }; --thing... Def.Quad { InitCommand=cmd(zoomto,50,5000;diffusealpha,0); HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0); }; }