--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command. --If you dont know how "NOTESKIN:GetMetricA" works here is an explanation. --NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini"); --The NOTESKIN:LoadActor() just tells us the name of the image the Actor redirects on. --Oh and if you wonder about the "Button" in the "NOTESKIN:LoadActor( )" it means that it will check for that direction. --So you dont have to do "Down" or "Up" or "Left" etc for every direction which will save space ;) local t = Def.ActorFrame { --Hold Explosion Commands NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. { HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand"); HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand"); InitCommand=cmd(playcommand,"HoldingOff";finishtweening); }; --Roll Explosion Commands NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. { RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand"); RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand"); InitCommand=cmd(playcommand,"RollOff";finishtweening); }; --Dim Explosion Commands NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. { InitCommand=cmd(diffusealpha,0); W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command"); W4Command=NOTESKIN:GetMetricA("GhostArrowDim", "W4Command"); W3Command=NOTESKIN:GetMetricA("GhostArrowDim", "W3Command"); W2Command=NOTESKIN:GetMetricA("GhostArrowDim", "W2Command"); W1Command=NOTESKIN:GetMetricA("GhostArrowDim", "W1Command"); JudgmentCommand=cmd(finishtweening); BrightCommand=cmd(visible,false); DimCommand=cmd(visible,true); }; --yes yes I know I could do it in another way but I'm lazy and it works doesnt it ;> --This code give the Hold OK explosion Dim the same images as Bright NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. { InitCommand=cmd(diffusealpha,0); HeldCommand=NOTESKIN:GetMetricA("GhostArrowDim", "HeldCommand"); JudgmentCommand=cmd(finishtweening); BrightCommand=cmd(visible,false); DimCommand=cmd(visible,true); }; --Bright Explosion Commands NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. { InitCommand=cmd(diffusealpha,0); W5Command=NOTESKIN:GetMetricA("GhostArrowBright", "W5Command"); W4Command=NOTESKIN:GetMetricA("GhostArrowBright", "W4Command"); W3Command=NOTESKIN:GetMetricA("GhostArrowBright", "W3Command"); W2Command=NOTESKIN:GetMetricA("GhostArrowBright", "W2Command"); W1Command=cmd(diffusealpha,0); HeldCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HeldCommand"); JudgmentCommand=cmd(finishtweening); BrightCommand=NOTESKIN:GetMetricA("GhostArrowBright", "W1Command"); DimCommand=cmd(visible,true); }; --Mine Explosion Commands NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. { InitCommand=cmd(blend,"BlendMode_Add";diffusealpha,0); HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand"); }; } return t;