local t = Def.ActorFrame { Def.Sprite { Texture="_arrow"; Frame0000=0; Delay0000=1; }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0;zoom,0.5); }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0.25;zoom,0.5); }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,-5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0.5;zoom,0.5); }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=cmd(y,-15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0.1");effectcolor2,color("1,1,1,0.45");effectoffset,0.75;zoom,0.5); }; }; return t;