local t = Def.Sprite { Texture=NOTESKIN:GetPath( '_Down', 'roll bottomcap active' ); Frame0000=0; Delay0000=0.44; Frame0001=1; Delay0001=0.03; Frame0002=2; Delay0002=0.03; Frame0003=3; Delay0003=0.44; Frame0004=2; Delay0004=0.03; Frame0005=1; Delay0005=0.03; }; return t;