local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { OnCommand=function(self) self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) self:scale_or_crop_background(); self:diffuse(Color1) self:effectclock("music") -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end; GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; }; return t;