local Color1 = color(Var "Color1"); local Color2 = color(Var "Color2"); local t = Def.ActorFrame { Def.Sprite { OnCommand=function(self) self:LoadFromCurrentSongBackground() self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) self:scale_or_crop_background(); self:diffuse(Color1) self:effectclock("music") -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end; }; LoadActor(Var "File1") .. { OnCommand=function(self) self:blend("BlendMode_Add"):x(SCREEN_CENTER_X):y(SCREEN_CENTER_Y):scale_or_crop_background():diffuse(Color2):effectclock("music") -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end; GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; }; return t;