local Color1 = color(Var "Color1"); local a = LoadActor(Var "File1") .. { OnCommand= function(self) self:cropto(SCREEN_WIDTH/2,SCREEN_HEIGHT/2):diffuse(Color1):zoomx(self:GetZoomX()*-1):zoomy(self:GetZoomY()*-1):effectclock("music") -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end, GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; local t = Def.ActorFrame { a .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); }; a .. { OnCommand=function(self) self:x(scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT)):y(scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)) if self.SetDecodeMovie then self:SetDecodeMovie(false) end end }; a .. { OnCommand=function(self) self:x(scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT)):y(scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM)) if self.SetDecodeMovie then self:SetDecodeMovie(false) end end }; a .. { OnCommand=function(self) self:x(scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT)):y(scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM)) if self.SetDecodeMovie then self:SetDecodeMovie(false) end end }; }; return t;