AJ Kelly
705bf9b778
broadcast PreSwitchPage message, allowing for some older 3.9 themes to be accurately recreated.
2010-08-25 23:20:28 -05:00
AJ Kelly
58d4434e7d
remove giant two lists hack on SSMaster
2010-07-31 15:45:28 -05:00
AJ Kelly
774ca0fa70
Fix a crash on ScreenSelectMaster when SharedSelection=false and ShowScroller=true. (Also broadcasts PostSwitchPage message now)
2010-07-31 15:25:48 -05:00
AJ Kelly
199ed3d130
[ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists.
2010-05-13 23:02:39 -05:00
AJ Kelly
74d7895ccd
add ScreenSelectMaster:GetSelectionIndex() Lua binding.
...
Example usage:
LoadFont("Common normal")..{
InitCommand=cmd(xy,SCREEN_RIGHT-32,SCREEN_BOTTOM-32;shadowlength,0;horizalign,right);
OnCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local selIdx = SCREENMAN:GetTopScreen():GetSelectionIndex(GAMESTATE:GetMasterPlayerNumber());
self:settext(selIdx);
end;
MenuSelectionChangedMessageCommand=cmd(playcommand,"Set");
};
2010-03-09 03:20:44 -06:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
...
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00