Glenn Maynard
f15a46f431
Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
...
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
...
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard
c4702a277d
/* */
2002-10-13 23:27:13 +00:00
Glenn Maynard
0b291313da
CleanupDShow is tiny and only used in dtor, so get rid of it
2002-10-13 22:57:27 +00:00
Glenn Maynard
b7ff70a24c
Mostly cosmetic. Do away with m_bBackBufferLocked; it's never actually
...
read. Change from ugly all-caps Windows aliases to more readable
lowercase names, etc.
2002-10-13 22:51:07 +00:00
Glenn Maynard
c4eb7b65b4
cosmetic
2002-10-13 06:35:17 +00:00
Glenn Maynard
c68ed36f76
Make the CTextureRenderer a local, since it's freed by m_pGB, and
...
we can set it all up in init.
2002-10-13 05:12:40 +00:00
Glenn Maynard
71f31ef3af
Fix a crash when we get a texture smaller than the movie. (This isn't
...
ideal; the movie will get clipped.)
Add a bunch of traces to try to track down that other annoying crash.
2002-10-13 03:36:37 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
686b704ed7
Added snaking life meter and fixed Tick timing.
2002-09-12 00:40:48 +00:00
Glenn Maynard
d808a40ade
unreachable exit()
2002-09-07 10:02:31 +00:00
Glenn Maynard
ab3995ffec
Simpify CTextureRenderer.
2002-08-23 05:09:42 +00:00
Glenn Maynard
f102fd6671
Only query COM interfaces when we need them.
2002-08-23 05:02:51 +00:00
Glenn Maynard
4d1a9e1d68
VOID Create -> void Create
...
SetLoopOn/Off -> SetLooping(bool)
CTextureRenderer throws its own exception
2002-08-23 01:55:38 +00:00
Glenn Maynard
5111876b0d
Hide CTextureRenderer in RageMovieTexture.cpp.
2002-08-23 01:32:34 +00:00
Glenn Maynard
c4c59a23c7
Trivial simplifications.
2002-08-22 19:11:41 +00:00
Glenn Maynard
bc7e0ceadd
trivial simplifications
2002-08-22 00:56:22 +00:00
Chris Danford
5c21d4b1ca
bug fixes
2002-08-18 23:20:18 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
065d213655
added the DirectShow baseclasses to the project so it doesn't need to be built separately anymore.
2002-03-30 20:31:28 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
7682367a4e
no message
2002-02-10 06:25:12 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
6d5e88563a
added directx and divx checkers and divx auto installer
2001-11-26 08:28:48 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Ben Nordstrom
c52c818881
no message
2001-11-21 03:21:00 +00:00
Chris Danford
1a76cba498
cleaned up support for multiple game modes
2001-11-20 11:49:10 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00