Commit Graph

40 Commits

Author SHA1 Message Date
Glenn Maynard f15a46f431 Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard 22b95f922f Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard c4702a277d /* */ 2002-10-13 23:27:13 +00:00
Glenn Maynard 0b291313da CleanupDShow is tiny and only used in dtor, so get rid of it 2002-10-13 22:57:27 +00:00
Glenn Maynard b7ff70a24c Mostly cosmetic. Do away with m_bBackBufferLocked; it's never actually
read.  Change from ugly all-caps Windows aliases to more readable
lowercase names, etc.
2002-10-13 22:51:07 +00:00
Glenn Maynard c4eb7b65b4 cosmetic 2002-10-13 06:35:17 +00:00
Glenn Maynard c68ed36f76 Make the CTextureRenderer a local, since it's freed by m_pGB, and
we can set it all up in init.
2002-10-13 05:12:40 +00:00
Glenn Maynard 71f31ef3af Fix a crash when we get a texture smaller than the movie. (This isn't
ideal; the movie will get clipped.)

Add a bunch of traces to try to track down that other annoying crash.
2002-10-13 03:36:37 +00:00
Chris Danford 5e9a6a4df6 Added fade between movies and touched up some graphics 2002-10-10 04:11:30 +00:00
Chris Danford 686b704ed7 Added snaking life meter and fixed Tick timing. 2002-09-12 00:40:48 +00:00
Glenn Maynard d808a40ade unreachable exit() 2002-09-07 10:02:31 +00:00
Glenn Maynard ab3995ffec Simpify CTextureRenderer. 2002-08-23 05:09:42 +00:00
Glenn Maynard f102fd6671 Only query COM interfaces when we need them. 2002-08-23 05:02:51 +00:00
Glenn Maynard 4d1a9e1d68 VOID Create -> void Create
SetLoopOn/Off -> SetLooping(bool)

CTextureRenderer throws its own exception
2002-08-23 01:55:38 +00:00
Glenn Maynard 5111876b0d Hide CTextureRenderer in RageMovieTexture.cpp. 2002-08-23 01:32:34 +00:00
Glenn Maynard c4c59a23c7 Trivial simplifications. 2002-08-22 19:11:41 +00:00
Glenn Maynard bc7e0ceadd trivial simplifications 2002-08-22 00:56:22 +00:00
Chris Danford 5c21d4b1ca bug fixes 2002-08-18 23:20:18 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford 065d213655 added the DirectShow baseclasses to the project so it doesn't need to be built separately anymore. 2002-03-30 20:31:28 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 7682367a4e no message 2002-02-10 06:25:12 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford 6d5e88563a added directx and divx checkers and divx auto installer 2001-11-26 08:28:48 +00:00
Chris Danford c679ec7956 Rewrote texture loading actor and sprite 2001-11-25 04:31:44 +00:00
Ben Nordstrom c52c818881 no message 2001-11-21 03:21:00 +00:00
Chris Danford 1a76cba498 cleaned up support for multiple game modes 2001-11-20 11:49:10 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00