Kyzentun
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5df80b6e0e
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Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
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2014-08-02 00:38:24 -07:00 |
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Kyzentun
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a74a49af78
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Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
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2014-08-02 00:38:18 -07:00 |
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Kyzentun
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95fe1a17e9
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Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
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2014-08-02 00:38:17 -07:00 |
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Kyzentun
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dcf819d297
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Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum.
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2014-06-25 12:08:57 -06:00 |
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Devin J. Pohly
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a9d5931533
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Command/LuaManager: add legacy command parsing
Only enabled when compiling via CompileXNodeTree.
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2014-02-20 10:59:49 -05:00 |
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Ben "root" Anderson
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5762f44c36
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Someone missed a (SM_)UNIQUE_NAME and it didn't matter for the longest time because UNIQUE_NAME wasn't doing what it's supposed to
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2013-10-24 20:02:08 -05:00 |
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Ben "root" Anderson
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b3c76a3814
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UNIQUE_NAME -> SM_UNIQUE_NAME (avoid conflict with MinGW headers)
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2013-10-24 19:27:23 -05:00 |
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Jason Felds
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4bb0b28fc8
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Good old warning fixes...how I missed thee.
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2011-06-12 03:30:57 -04:00 |
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Jason Felds
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b17536b649
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[sm130futures] Windows builds fine w/Lua location.
Linux side needs to be updated...but still more to move.
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2011-05-04 21:23:09 -04:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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Jason Felds
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b7a5fd9e90
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More warning squishing.
Make a note of LuaManager: either define the needed items
or hide them away.
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2011-03-14 14:26:29 -04:00 |
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Jason Felds
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1a1ff7d701
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Give @briefs to all namespaces.
This will force recompilation of all files.
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2011-02-19 12:09:03 -05:00 |
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Jason Felds
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2d76ee1023
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Move some top comments to above the class.
The original attempt was not working for doxygen purposes.
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2011-02-18 21:24:00 -05:00 |
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Jason Felds
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6f276da825
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Document all FOREACH loops.
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2011-02-18 21:16:11 -05:00 |
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AJ Kelly
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dca9182138
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various cleanup and commenting
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2010-03-14 19:46:05 -05:00 |
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AJ Kelly
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5c5ef54a48
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various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
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2010-02-18 23:17:24 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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