Kyzentun
846f79879c
Added MUSIC tag to note data to allow each chart in a simfile to use a different music file.
2015-03-02 18:44:01 -07:00
Kyzentun
c69cf1ef4e
Special case kickbox autogen added. GameState now has a member for passing args from the theme to the autogen, only used by kickbox for kick recovery time.
2015-01-26 19:43:15 -07:00
Kyzentun
f4a718a824
SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
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StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column. Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
Kyzentun
2f37e9d8a9
Merge branch 'DefaultHeart' of https://github.com/kyzentun/stepmania
2014-09-14 21:07:54 -06:00
Kyzentun
1dbdca6b0a
Merge branch 'StageDispFixes' of https://github.com/kyzentun/stepmania
2014-09-14 21:06:27 -06:00
Kyzentun
f87afa8a4b
Added ScreenHeartEntry to default theme.
2014-09-12 15:07:46 -06:00
Kyzentun
bcb2589114
Fixed endless courses to make them repick on repeats and not crash after repeating.
2014-09-10 02:44:49 -06:00
Kyzentun
2199e7aafb
Fixed GAMESTATE:GetCurrentStage to use correct logic for determining if all human players are on final stage.
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THEME:GetPath lua functions can now pass true for the third arg if the element is optional.
Fixes to various StageDisplay things in default.
thify_number and thified_curstage_index lua functions added to default/Scripts/04 Other.lua.
2014-09-07 04:05:10 -06:00
sigatrev
52c2801503
UpdateSongPositions
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It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Kyzentun
afc090ca73
Changed GAMESTATE:SetCurrentSteps and GAMESTATE:SetCurrentTrail to attempt to set a compatible style if AutoSetStyle is true.
2014-06-27 20:20:50 -06:00
Kyzentun
3a788651e5
Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does.
2014-06-20 13:54:56 -06:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Ben "root" Anderson
db7110feb1
Apparently MSVC is convinced that there's an important, linking-breaking difference between classes and structs. (Bug#1093, Thanks root670 for the patch!)
2013-12-23 11:06:14 -06:00
Ben "root" Anderson
1dde840059
spelling
2013-11-29 23:59:32 -06:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Colby Klein
bfba3a6fe8
(mostly) Fix arrow stuttering from repeated positions from audio drivers.
...
As far as I could tell, this fixed any issues I was having with PulseAudio,
it should also fix up DSound on Windows although I've yet to test that.
2012-12-17 16:43:31 -08:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
Marcio Barrientos
6d4b5c8e76
Add one new Lua binding to add one more stage to player (bonus)
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AddStageToPlayer(pn)
2011-09-21 16:21:23 -06:00
AJ Kelly
fb2a63ca16
[GameState] Added GetEarnedExtraStage() Lua binding.
2011-09-07 23:48:04 -05:00
AJ Kelly
ebe832a142
Move the expanded section name into GameState
2011-08-03 23:56:04 -05:00
Jason Felds
3d155c9970
NOW I start moving prototypes to headers?
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I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Jason Felds
fec932e153
More prep work for better radar calculations.
2011-06-08 15:02:54 -04:00
Jason Felds
9ac07e1e2e
Prepare for a place to process timing data.
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Hopefully what I'm thinking of won't cause too much slowdown.
2011-06-08 14:43:59 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
963cc9d4f1
Fix a Player 2 assist tick / clap bug.
2011-06-06 20:23:23 -04:00
Jason Felds
1a41c32dd9
[splittiming] Better variable name.
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ArrowEffects had a minor change, but the intent isn't up yet.
It needs to be so that when you go from the editor to the chart
for playing in Song Timing, it doesn't use the Step Timing.
2011-05-17 00:07:43 -04:00
Jason Felds
7c9b54e9f0
[splittiming] Fix ArrowEffects 1c4b21b.
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Almost had this one right...just needed more vars.
2011-05-13 23:32:14 -04:00
Jason Felds
29e0bd3d2f
[splittiming] Prepare timing bool switch.
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This is needed in GAMESTATE due to it
also going to be called in NoteField.
2011-05-12 22:24:25 -04:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
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- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Thai Pangsakulyanont
1bf99bd528
[splittiming] make screenedit work with the steps' timing.
2011-05-11 20:53:40 +07:00
Thai Pangsakulyanont
e1e605b736
[splittiming] move bogus variables back to GameState (210)
2011-05-10 20:03:51 +07:00
Thai Pangsakulyanont
241738c18b
[splittiming] Let's break things again! (222)
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We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).
Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
- GAMESTATE->m_Position.m_fSomething
- pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00
Jason Felds
92e3ab338d
[warps] More consistent naming.
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Now to make changes...
2011-03-25 01:52:14 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
d1272b001c
Another batch of these.
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I think I need to look into adding a feature soon.
Either that, or take a minor break.
2011-03-14 21:42:07 -04:00
AJ Kelly
319efa9060
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...
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2011-03-09 17:27:28 -06:00
AJ Kelly
7567d21a9e
moving some stuff out of here
2011-03-02 14:37:05 -06:00
AJ Kelly
d0059135c4
whiny piece of junk
2011-02-27 22:05:22 -06:00
Jason Felds
d9a195d4c2
More docs.
2011-02-27 21:36:34 -05:00
AJ Kelly
b0e0097bbc
cleanup/comment stuff
2011-02-27 18:37:40 -06:00
Jason Felds
2d76ee1023
Move some top comments to above the class.
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The original attempt was not working for doxygen purposes.
2011-02-18 21:24:00 -05:00
Jason Felds
6f276da825
Document all FOREACH loops.
2011-02-18 21:16:11 -05:00
AJ Kelly
0b13f2f5a5
working towards issue 24
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http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=24
2011-02-15 23:44:36 -06:00
Jason Felds
7e5f7253fc
More doxygen. This will be it for me for now.
2011-02-13 18:31:33 -05:00
AJ Kelly
53a8a435ef
remove unfinished karaoke mode
2010-08-19 21:24:35 -05:00
AJ Kelly
26bd3d565b
this is a big one...
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[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic. -aj
[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00