AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
52db6f068c
revert that last change since random vanish crashes anyways
2010-05-26 19:02:49 -05:00
AJ Kelly
5fc8c0c2e9
attempt to fix issue 144 by moving default fails to the end of the switch statements ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=144 )
2010-05-26 18:51:08 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
c7120dd40b
whoops, looks like this should've been a float.
2010-03-28 12:55:34 -05:00
Jason Felds
49babda8d1
New metric: allow the color combo to activate whenever.
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If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00
AJ Kelly
cd17227872
don't add checkpoints to combo if autoplay is on.
2010-03-11 13:31:40 -06:00
Nicole Reid
0213ac82d4
Fix apparent typo in Player.cpp.
2010-03-09 13:52:36 -05:00
AJ Kelly
8ba30b523c
SM4SVN commits, all code by Chris Danford:
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* 57e8159: fix handling of noteskins with an uppercase letter
* 3be4d7e: track W4 full combo
* f8270c6: draw glow using stroke texture
2010-03-09 03:22:58 -06:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
034cbc4d83
fixes compiling of Player.cpp
2010-02-13 22:33:43 -06:00
AJ Kelly
6879834149
sm4svn commits (all code by Glenn Maynard)
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1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly
00e0c7c801
add TapNote::autoKeysound to NeedsTapJudging, NeedsHoldJudging; Fixes a crash with keysounded files.
2010-02-11 17:42:20 -06:00
AJ Kelly
0f63c3d957
possible fix for handling of delays in autoplay. may also fix things elsewhere (editor?), but that is untested. autoplay seemed to work well with uprock (the song) so I have no complaints.
2010-02-10 03:28:13 -06:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
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[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds
81b4011423
View the list:
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* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.
Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00