Commit Graph

11 Commits

Author SHA1 Message Date
Chris Danford 130554e42a fix VC6 compile 2006-02-15 03:53:04 +00:00
Glenn Maynard 5d64dff234 Rewritten sound resampler.
This eliminates the (optional) libresample dependency, which will clean up
building and eliminate the goofy 5k DLL.  It's also faster.

This doesn't implement "HighQuality".  That would involve changing L from
8 to 16.  I might implement that in the future, but it sounds decent to me.  (It's
a little tricky, since PolyphaseFilter::RunPolyphaseFilter needs L to be
a constant for speed.)
2006-02-13 04:50:28 +00:00
Renaud Lepage 1b124c16a5 Someone had made ifdefs that were confusing if compiling for Xbox. The conflictual situations have been resolved. 2005-05-30 23:43:37 +00:00
Thad Ward 5949e5bc90 (this is possibly going to annoy some people, but..)
put all (obvious) MSVC lines in #if defined(_MSC_VER) blocks, primarilly
to allow alternative win32 compilers to be used.
2005-05-11 04:43:54 +00:00
Glenn Maynard 27243e074c working on variable channel count support (to allow preloading mono samples
in half memory, and to avoid redundant resampling in mono files)
2004-07-24 01:22:10 +00:00
Glenn Maynard 3119833bae types 2004-05-11 21:08:13 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard 5e05b951d5 upgrade to libresample 0.1.3 2004-01-08 03:12:11 +00:00
Chris Danford 47def7d3dc xbox updates 2003-11-13 00:39:36 +00:00
Glenn Maynard c9a265d5f8 MP3 GetLength is const now, so we can clean this up, too. 2003-09-25 00:43:10 +00:00
Glenn Maynard 6954e0facf Move the linear resampler to RageSoundReader_Resample_Fast.
Add RageSoundReader_Resample_Good, using libresample.
2003-09-24 22:31:34 +00:00