Commit Graph

2 Commits

Author SHA1 Message Date
Glenn Maynard 11138513be implement copy ctor. fixes assertion failure after gameplay, due to
a RageTexturePreloader being inside an Actor which is copied
2005-07-03 02:37:49 +00:00
Glenn Maynard f90e4cdf42 add RageTexturePreloader.
This obsoletes Cached and Permanent textures, implementing them more
simply: if you want to keep the texture loaded, just load it and keep the texture
around as long as you want it.  The old "texture policy" scheme of "keep the
texture around for the duration of the screen" was ambiguous--we can have any
number of screens loaded.
2005-06-30 22:04:10 +00:00