Kyzentun
9b847caa45
DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
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Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Devin J. Pohly
77ece5a414
Process FT_Xml as legacy actors
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Everything from here on out is edge cases.
2014-02-20 10:59:50 -05:00
Devin J. Pohly
000498ba63
Foreground: don't issue a spurious OnCommand
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We don't need the ending beat until the change has already started, so
just use the legitimate On to calculate things rather than doing
anything hacky.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
9801ec52b2
Foreground: don't propagate OnCommand
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We load foreground changes at the beginning of the screen, but they
shouldn't be issued an OnCommand until it's time for them to start. The
Foreground layer, however, should get the OnCommand right away. So
don't propagate it, since we already issue On manually to changes.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
4298f2542d
Check MakeActor rvs for NULL
2013-11-02 04:11:30 -04:00
Patrick McIlroy
fd859fad27
Fix SM-SSC 270 : FGAnimations not playing commands
2011-08-13 22:40:12 -07:00
Jason Felds
7fa6620423
[splittiming] m_Position needed. (50)
2011-05-10 14:45:52 -04:00
Jason Felds
9cb41af5f4
[splittiming] All but ScreenEdit. (67)
2011-05-09 21:11:33 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
f1395c021c
attempt to allow Foreground items to run InitCommand
2011-03-16 16:35:05 -05:00
Jason Felds
e9df4832f6
Bring shadowed variables back from the dark side.
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Alright Colby, happy now?
2011-03-14 02:54:11 -04:00
AJ Kelly
4eb8117ee7
whitespace, commenting...
2011-02-25 04:14:34 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00