Glenn Maynard
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c690fdcfe4
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unify registration
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2006-09-29 00:01:32 +00:00 |
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Glenn Maynard
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f4975f1f54
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simpler Lua boilerplate
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2006-09-27 20:30:29 +00:00 |
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Glenn Maynard
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4be207e419
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fixup
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2006-09-21 04:49:55 +00:00 |
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Glenn Maynard
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2b7e2849fd
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simplify singleton registration
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2006-09-21 04:27:45 +00:00 |
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Steve Checkoway
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80698277cf
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Don't use rand()%n. The function specified by the ANSI committee is a terrible linear congruential generator. In fact, it's so bad that the low order bit alternates. The algorithm implemented as RandomFloat() seems to be Park and Miller's "minimum standard" generator which is better (but not great). [See Knuth for more information.]
Any place where you would use rand()%n, use RandomInt(0, n) instead.
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2006-06-26 12:14:30 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Chris Danford
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37f82b43f7
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remove CStringArray #define
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2005-12-09 21:36:22 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Chris Danford
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3bbc0fa9ba
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demand character graphics as needed, not on CharacterMan's c'tor (because the display isn't yet initialized)
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2005-08-16 19:57:48 +00:00 |
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Chris Danford
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e50a401341
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move Character stuff out of messy GAMESTATE and into CHARMAN
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2005-08-14 12:06:40 +00:00 |
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