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TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
"I added some support to make the client act as a pseudo-server. I'm doing this so it might be possible to have SMOnline written entirelly in Flash."
Considering that this never panned out, and --listen doesn't exactly work, I'm removing it.
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cleanup
small amount of work on guitar-five (still incomplete)
add more commented out stuff for replay data playback
debug trace combo in order to find out issues with smo-ssc
added old packet names as comments in NetworkSyncManager.h