Steve Checkoway
15611d510b
Simplify. Remove the condition from the iterator. Almost nothing uses it (although other things could), it seems more trouble than it's worth.
2007-09-17 03:27:33 +00:00
Chris Danford
0160e23705
style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency
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The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
2007-02-23 22:29:42 +00:00
Chris Danford
4e5219cedd
SubType_INVALID -> SubType_Invalid
2007-01-15 23:47:55 +00:00
Chris Danford
46a774b5f4
SubType_invalid -> SubType_INVALID
2007-01-15 23:09:23 +00:00
Chris Danford
2f7ac6aa3c
Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
2006-11-14 11:13:21 +00:00
Chris Danford
21fafaa046
add all_tracks_reverse_iterator
2006-10-22 23:08:13 +00:00
Steve Checkoway
9f1bb1e16f
Simplify.
2006-07-21 08:01:28 +00:00
Steve Checkoway
d46ec7136e
Pass in a PlayerNumber as well.
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(This breaks other code, commits coming.)
2006-07-17 00:54:46 +00:00
Steve Checkoway
af1652ef28
Add a PlayerNumber. If pn = PLAYER_INVALID, then count all tap notes, irrespective of player. If tn.pn = PLAYER_INVALID, count it.
2006-07-14 04:14:51 +00:00
Steve Checkoway
c6ba8423b6
Change this interface to return the tap note itself, rather than just the result.
2006-07-10 04:29:19 +00:00
Steve Checkoway
0b8e8f8512
Use a PlayerStageStats rather than indexing into STATSMAN with a PlayerNumber.
2006-07-10 00:02:07 +00:00
Steve Checkoway
161aa4a035
cleanup
2006-07-07 19:34:51 +00:00
Steve Checkoway
4deb8b8237
Spacing cleanup.
2006-06-16 23:01:38 +00:00
Chris Danford
0b98adff15
make RadarCategory enum and Lua names consistent
2005-12-24 20:18:56 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
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add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Chris Danford
c36df02254
add rolls to eval and scoring
2005-05-09 06:15:59 +00:00
Chris Danford
b5bac56889
fix broken HoldNoteScore count calculation
2005-05-01 05:08:45 +00:00
Chris Danford
b33f16d9b7
show early/late in judgment
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larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Glenn Maynard
e146476eb5
cleanup
2005-04-25 11:34:08 +00:00
Glenn Maynard
78331c76f3
cleanup
2005-04-25 11:33:17 +00:00
Glenn Maynard
c8f39053eb
implement RADAR_NUM_ROLLS to fix assertion failure
2005-04-25 10:01:39 +00:00
Chris Danford
d4df3a1431
fix successful jumps miscalculation: Player used "latest tap note score". Scoring used "min tap note score".
2005-04-13 04:08:51 +00:00
Chris Danford
d312ea5bef
add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early.
2005-04-13 01:11:44 +00:00
Chris Danford
5befb60456
method name cleanup, add comments
2005-03-20 20:15:41 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Glenn Maynard
98a558006b
fix hands results
2005-02-08 02:08:04 +00:00
Glenn Maynard
06b6f9e185
cleanup
2005-01-25 19:12:03 +00:00
Glenn Maynard
bb7482e722
evil big commit (sorry):
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Remove m_HoldNote array entirely. Remove 2sAnd3s. Store hold note
durations in the hold head. hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away). Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes. Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard
9735755e00
Add MAX_NOTE_ROW, indicating the maximum row that we can represent.
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We can actually go much higher; I set this to 1<<30 instead of 1<<31 so
we don't overflow when eg. adding one beat or one measure in some
algorithms.
The advantage of this over "999999" is it won't break if ROWS_PER_BEAT
is changed to a large value.
Also, since this value will typically be much larger than any actual row, it'll
quickly show up any algorithms that aren't iterating properly.
An advantage over older code using 999999 is that we don't have to
manually clamp the value to a reasonable range; FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE,
etc. don't care.
An advantage of this over using -1 as a sentinel is that we don't have to
carefully check and fill in the value in every function using it.
2005-01-22 18:51:51 +00:00
Glenn Maynard
22f8eb1214
simplify
2005-01-22 18:37:50 +00:00
Glenn Maynard
4970e024f3
NoteDataWithScoring has no members; turn it into a namespace
2005-01-22 18:22:38 +00:00
Glenn Maynard
765d6019f7
cleanups
2005-01-22 16:12:31 +00:00
Glenn Maynard
46ace22b79
continue merging NoteDataWithScoring stuff
2005-01-22 02:10:54 +00:00
Glenn Maynard
c321bbe196
start merging NoteDataWithScoring and NoteField per-hold and per-tap
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data into TapNote and HoldNote. This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Glenn Maynard
5407f0998e
merge tap result into a TapNoteResult struct
2005-01-21 22:50:13 +00:00
Chris Danford
09d018444e
split StageStats into player-specific and non-player-specific structs
2004-12-20 10:47:41 +00:00
Glenn Maynard
f63c57b5f4
remove GetTapNoteX
2004-10-25 03:16:40 +00:00
Chris Danford
1b3c786213
cleanup: variable name and const
2004-10-24 10:20:24 +00:00
Chris Danford
0f6ed81faf
Use a associative arrays instead of normal vectors to hold TapNotes.
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More places NoteDataUtil, NoteDataWithScoring need to be converted to use the new row iteration macros.
2004-09-29 06:43:57 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Chris Danford
809dd7dc27
rename: MaxRow -> NumRows
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fix some off-by-1 row errors
2004-09-11 03:50:37 +00:00
Chris Danford
05257b050c
fix combo and life history don't accumulate correctly in courses
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change combo and life history position units to Seconds from Beats
2004-07-24 18:11:04 +00:00
Chris Danford
96ca652c94
move RadarValues into a separate file
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clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Chris Danford
d65404e750
TapSteps -> TapNotes
2004-05-24 04:26:54 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Glenn Maynard
9c1a5f6957
encapsulate hold results in HoldNoteResult (HoldNoteScore + life)
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instead of moving HoldNote::iStartRow forward while a hold note is
held, set HoldNoteResult::iLastHeldRow
fixes hold heads cycling through all note colors while held (wasn't very
visible due to the hold ghost) and GetSuccessfulHands bugs
2004-05-07 04:57:29 +00:00
Glenn Maynard
c139ce871e
fix results voltage
2004-02-23 23:21:14 +00:00