Commit Graph
7 Commits
Author SHA1 Message Date
sukibabyandteejusb 06bfbbf15d Make BUF_SIZE constexpr 2024-07-10 22:09:23 -07:00
sukibabyandteejusb 9e3c7fc207 Update RageSoundMixBuffer
1) Set a buffer of 2MB instead of setting the buffer to nullptr and depend on it being grown by assets being loaded at the game launch

2) Update some C style code to C++ style

3) Improve Extend feature to support handling a larger number of samples, and error handling in case of a memory allocation failure
2024-06-18 06:27:56 -07:00
Martin Natano aa87f85eef Decouple <cstdint> 2023-04-21 22:13:41 +02:00
Devin J. Pohly deab7e6f47 Add deinterlacing function to RageSoundMixBuffer
JACK processes every channel separately, so we need this.  The audio data is
interlaced all the way back at RageSound::GetDataToPlay(), so this is an easier
hack for now than using deinterlaced until it's needed.
2013-08-08 13:24:21 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00