Martin Natano
bacecae1f7
Decouple <vector>
2023-04-21 22:13:41 +02:00
Martin Natano
78fb2e9fc3
Decouple <cstddef>
2023-04-20 11:21:29 +02:00
Michael Sundqvist
0cba3579de
Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
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Fix whitespace changes
2022-07-31 22:14:38 +02:00
teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
Rhythm Lunatic
dcb2f74c8d
Add More OptionsList functionality ( #1810 )
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* Add More OptionsList functionality
* Remove Size parameter because it's broken
* Make OptionsList inputs remappable
* Change Next/Prev OptionsList to CodeDetector
2019-03-28 14:49:46 -07:00
Joe
003cc11819
Added an extra parameter to OptionsListLeft/Right messages saying what menu item the player moved to (param.Selection).
2015-05-29 19:34:34 +01:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
Devin J. Pohly
a9d5931533
Command/LuaManager: add legacy command parsing
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Only enabled when compiling via CompileXNodeTree.
2014-02-20 10:59:49 -05:00
Jason Felds
28e5148dec
The big NULL replacement party part 5.
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Right. ' = NULL' would get a lot of these.
2013-05-03 23:39:52 -04:00
Jason Felds
ba59dd1656
The big NULL replacement party part 2.
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This may take a bit. Trying to do this by operator/command.
2013-05-03 23:11:42 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
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This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
7180cc4acd
Back to a simple loop.
2013-05-01 21:56:57 -04:00
Jason Felds
a351621303
Handle the map loops here.
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Little concerned on this one due to deletion.
Consider this a hopeful target for a smart pointer.
2013-04-27 23:55:16 -04:00
Devin J. Pohly
d13ac7e7a2
modify Input() on screens to return boolean
2013-01-12 22:48:38 -05:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
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It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
81ccc7daba
Quickly variables! Into the magic mirror!
2011-03-14 03:32:07 -04:00
Jason Felds
d855d8c7e8
Bring light into the shadow...variables.
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Yeah, yeah, can't make a good joke at 2:30 AM.
2011-03-14 02:36:48 -04:00
AJ Kelly
048c064760
Add vyhd's changes to OptionsList from SM4SVN
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Fix icons for compile with Visual Studio 2003 and 2005
Added ScoreKeeperShared to vs.net2003 project, added ffmpeg libs (modern; todo: add modern libs to repo)
2010-01-28 16:52:08 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00