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actions/itgmania212121
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Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
32,930 Commits 3 Branches 0 Tags
b4bd8e82d9f0b07f765a47d418b7ca3580602fc4
Commit Graph
13 Commits
Author SHA1 Message Date
AJ Kelly 7d6fffeb8c and now I know why some people hate the .ssc format. 2012-06-28 12:34:58 -05:00
AJ Kelly 647928f0d9 also update offset; not sure if it should be -0.025 or -0.021 so I'm going with the former, as in the bug report (#800) 2012-06-28 12:26:07 -05:00
AJ Kelly 1e90d82e57 change BPM of gameplay sync machine simfiles per issue 800 2012-06-28 12:24:37 -05:00
AJ Kelly 0db0295e08 and exactly why is there a : after 'dance-single'? 2012-06-27 21:32:54 -05:00
AJ Kelly c78efe387f small comment change in .ssc howtoplay steps 2012-01-07 17:13:58 -06:00
AJ Kelly 4cfc1af8db remove leftover catalog stuff 2011-10-27 21:31:34 -05:00
AJ Kelly 39c547c437 shut stepmania up about multiple filenames warning 2011-06-12 01:48:13 -05:00
Jason Felds 6c32ca085e Make sure these use split timing. 2011-06-11 22:40:14 -04:00
AJ Kelly 4579ba19b1 crush fallback png 2011-05-02 01:34:44 -05:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Jason Felds dd28dc7332 Use .ssc files now. 2011-02-11 00:25:51 -05:00
AJ Kelly b8b20ec80b Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps are chosen, instead of whatever NoteData happens to be first.
Also added pump-single data to ScreenGameplaySyncMachine music.sm.
2010-12-26 17:01:06 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
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