Commit Graph
8 Commits
Author SHA1 Message Date
Chris Danford 730a113ed6 enumerate resolutions
use mixed case for prefs values
2005-11-26 07:22:33 +00:00
Glenn Maynard 92504b10cc LowLevelWindow_Win32::IsSoftwareRenderer 2005-11-13 18:55:30 +00:00
Chris Danford 182232344f GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
2005-11-11 21:16:48 +00:00
Chris Danford 7f5a4b8373 move VideoModeParams out of RageDisplay to reduce header dependencies 2005-11-10 18:37:04 +00:00
Glenn Maynard 16a1a71848 remove unused fDeltaTime 2005-07-12 23:14:21 +00:00
Glenn Maynard 6c76e19d19 cleanup 2005-05-28 03:39:24 +00:00
Ben Anderson 0db665d4d6 Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory. 2005-03-14 06:44:38 +00:00
Glenn Maynard c88ddccc73 Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen.  We also can avoid reloading textures on mode change in
many cases.  (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00