Glenn Maynard
5c41e31f60
add SOUND->PlayOnceFromAnnouncer(); this is now the preferred
...
way to play an announcer. Announcer files are in many separate
directories; scanning a directory can cause a skip, so we don't want
to do that in the main thread during gameplay.
2004-04-12 20:02:47 +00:00
Glenn Maynard
29464ea185
simplify RageSounds using a qeue (this was actually in Windows a15, just
...
forgot to commit it)
allow disabling beat alignment
2004-04-06 04:10:41 +00:00
Glenn Maynard
0306efd64b
fix include barrier
2004-02-06 22:25:07 +00:00
Glenn Maynard
5cd8d113b2
add RageSounds::TakeOverSound
2004-01-20 04:09:31 +00:00
Glenn Maynard
5f10d10abb
fix start_sec default
2004-01-12 05:50:46 +00:00
Glenn Maynard
720e625b77
music start fixes
2004-01-11 10:38:38 +00:00
Glenn Maynard
588836df07
generic beat sync
2003-12-18 08:53:38 +00:00
Glenn Maynard
beca62eee1
add RageSounds::GetPlayLatency
2003-07-26 22:50:54 +00:00
Glenn Maynard
237a140cdb
-*/
2003-07-26 22:48:38 +00:00
Glenn Maynard
99e28a3875
Rename RageMusic to RageSounds.
2003-07-26 22:47:55 +00:00