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36,363 Commits 3 Branches 0 Tags
aa87f85eefd311efe49278a59db101c5ec5bfe58
Commit Graph
10 Commits
Author SHA1 Message Date
Martin Natano aa87f85eef Decouple <cstdint> 2023-04-21 22:13:41 +02:00
teejusb 7e3789b131 Integrate C++11 branch into 5_1-new 2019-06-22 12:35:38 -07:00
Kyzentun 8993cfe729 Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table. 2015-04-08 16:15:14 -06:00
Kyzentun b293a8c073 Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one. 2015-02-28 06:25:02 -07:00
Jason Felds 28e5148dec The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
2013-05-03 23:39:52 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Jason Felds 61d36671da Effective C++ violations being weeded out.
Not yet below 40K.
2011-03-14 13:40:38 -04:00
AJ Kelly 642f4b107c the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00
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