Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
971b2cba15
fix up scoring
2003-03-31 22:06:23 +00:00
Glenn Maynard
3f0fdda811
fix warning
2003-03-27 00:39:46 +00:00
Chris Danford
e210923333
Re-allow Toasty when playing courses
2003-03-26 23:44:45 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Glenn Maynard
57aefba669
unused variable
2003-03-26 19:05:13 +00:00
Chris Danford
3797458bdc
Change scoring according to http://www.aaroninjapan.com/ddr2.html
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and fix inaccurate comments
2003-03-26 18:58:12 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Gomez
6934a337ee
More minor scoring fixes (+1 to combo for jumps in oni mode only; HoldNotes worth 3 in course modes)
2003-03-17 08:08:29 +00:00
Glenn Maynard
8771c3d6bf
fix compile
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fix warning
2003-03-16 21:55:50 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
7192afab51
Clean up some ScoreKeeper names
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Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Glenn Maynard
2fa39fed8a
Deal with determining whether to use Marv. timing within TNStoDP.
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Use IsCourseMode.
Remove old comment.
2003-02-28 08:12:47 +00:00
Chris Gomez
2fc04360c1
Use altered dance point scoring for Nonstop and Endless too
2003-02-27 11:01:04 +00:00
Chris Danford
9ca8e5edde
fixed ScoreKeeping (that I broke yesterday)
2003-02-27 01:53:37 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez
ad40c01161
Oni mode scoring fixes
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(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
429fb10c70
don't wipe out meter > 10
2003-02-09 01:30:06 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
bb8940adad
Add and use accessors for most of Notes.
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Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard
54da02109e
cleanup
2002-12-17 21:52:38 +00:00
Glenn Maynard
cf2e68a72e
OK is worth a step, too.
2002-11-07 03:53:54 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
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(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00