Commit Graph
5 Commits
Author SHA1 Message Date
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 0bc413262d Pass the surface directly to GetFrame, and a timestamp if frame skipping is
enabled.
 - This is simpler--two fewer entry points, and a trivial decode path.
 - Puts the mechanics of frame skipping in the decoder's control.  Previously,
   all we did was skip conversion and texture updates.  Now, the decoder
   can be smarter: skip B-frames, or skip to a keyframe.
 - This allows for faster decodes, using slice-based conversion: YUV conversion
   can be done at the same time as decoding.
2005-10-21 07:47:06 +00:00
Glenn Maynard 073d9e5290 MovieDecoders shouldn't need TEXTUREMAN. 2005-10-21 01:32:39 +00:00
Glenn Maynard 5476c7bf9e comments, cleanup 2005-10-20 08:16:48 +00:00
Glenn Maynard e2151e0178 Split out generic parts of movie decoder, to make it easier to implement others.
We could make MovieDecoder the arch class, with MovieTexture_Generic
replacing RageMovieTexture, but it forces a pull-based API, and DShow
insists on being callback-based ...
2005-10-20 07:19:42 +00:00