Commit Graph

7 Commits

Author SHA1 Message Date
Jason Felds e7ba881168 Update cmake comments. 2015-07-12 07:31:38 -04:00
Jason Felds eca10c363c Merge pull request #720 from HirotakaTakayama/document_patch2
Add example information: Build/README.md.
2015-07-11 21:04:18 -04:00
HirotakaTakayama 3d1eb87b4d Additional cmake command example 2015-07-11 15:04:50 +09:00
HirotakaTakayama 9873ab839d Additional document information. 2015-07-11 14:12:29 +09:00
Jason Felds 86b0a207d9 A few cmake related fixes:
* Restore Windows installing to `C:\Games` by default.
* Restore Windows installing to the `Program` subdirectory.
* Use actual newlines in the `Build` documentation files.
* Remove the text that says that cmake is unstable.
2015-05-10 09:32:56 -04:00
Jason Felds b66b9143dc Make it clearer for build types. 2015-03-22 17:08:54 -04:00
Jason Felds dc94728628 Introduce cmake (min 2.8.12) to StepMania.
tl-dr: view the Build directory to see.

This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.

The following setups were used for testing:

* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles

All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.

Known issues:

* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.

For more information, check out the Build directory.
2015-03-21 20:15:15 -04:00