Commit Graph
27 Commits
Author SHA1 Message Date
Chris Danford 65aff05a13 fix compile 2006-01-20 08:33:27 +00:00
Steve Checkoway a123e5bc76 Return a const reference rather than a copy. 2006-01-19 08:20:41 +00:00
Glenn Maynard 9404d25a0e cleanup 2006-01-17 03:25:25 +00:00
Glenn Maynard c17c03b4f0 static 2006-01-17 01:28:24 +00:00
Glenn Maynard 8c78a40703 Implement concurrent rendering in OpenGL in Windows. (D3D already
worked.)  It's still off by default.
2006-01-17 01:27:29 +00:00
Glenn Maynard 2025761281 cleanup 2006-01-15 04:12:50 +00:00
Glenn Maynard affaf07d35 rename ConfigureGraphicsWindow -> CreateGraphicsWindow 2006-01-15 01:43:04 +00:00
Glenn Maynard 16c7813949 remove SetVideoModeParams call 2006-01-15 01:07:32 +00:00
Glenn Maynard 50b0f360f4 CreateGraphicsWindow is done by ConfigureGraphicsWindow 2006-01-15 00:59:32 +00:00
Glenn Maynard 7c2f1fc48b RecreateGraphicsWindow -> CreateGraphicsWindow 2006-01-15 00:38:43 +00:00
Glenn Maynard 1fdb63a26d clarify 2006-01-15 00:12:52 +00:00
Glenn Maynard eca5a911d8 unused 2005-12-21 06:13:47 +00:00
Glenn Maynard be332f9883 remove old trace 2005-11-29 00:22:38 +00:00
Chris Danford 730a113ed6 enumerate resolutions
use mixed case for prefs values
2005-11-26 07:22:33 +00:00
Chris Danford b3c7b9c99d fix viewport not correctly reset when alt+tabbing out of and back into full-screen opengl 2005-11-24 10:40:23 +00:00
Glenn Maynard 92504b10cc LowLevelWindow_Win32::IsSoftwareRenderer 2005-11-13 18:55:30 +00:00
Glenn Maynard 4f52fab65a In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
when we lose focus.
2005-11-11 21:22:18 +00:00
Chris Danford 182232344f GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
2005-11-11 21:16:48 +00:00
Chris Danford 7f5a4b8373 move VideoModeParams out of RageDisplay to reduce header dependencies 2005-11-10 18:37:04 +00:00
Chris Danford 423caaf207 spacing 2005-11-10 08:55:11 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Glenn Maynard 16a1a71848 remove unused fDeltaTime 2005-07-12 23:14:21 +00:00
Glenn Maynard 9e6db9eb4c cleanup 2005-05-28 03:12:58 +00:00
Glenn Maynard 7f50526d37 remove unused function 2005-05-28 02:38:31 +00:00
Glenn Maynard 7ccda6012d use GraphicsWindow::GetHwnd 2005-02-07 09:16:00 +00:00
Glenn Maynard c326423dce move win32 pixel format dumping code into LowLevelWindow_Win32 2004-10-23 02:16:59 +00:00
Glenn Maynard c88ddccc73 Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen.  We also can avoid reloading textures on mode change in
many cases.  (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00