Commit Graph
9 Commits
Author SHA1 Message Date
Glenn Maynard 85868bdd6b Store texture palettes persistently. 2003-05-24 01:12:30 +00:00
Chris Danford 66a53ec9e7 fix crash on toggle fullscreen under D3D 2003-05-23 23:51:28 +00:00
Glenn Maynard 7af753ba38 use preincrement instead of postincrement in general; it's faster 2003-05-23 01:45:38 +00:00
Glenn Maynard 21b358017d No manual linking on the XBox. 2003-05-22 23:05:32 +00:00
Glenn Maynard 1122e9a105 link d3d8 dynamically 2003-05-22 22:55:58 +00:00
Glenn Maynard 383779f2fc warning C4702: unreachable code 2003-05-22 08:38:57 +00:00
Glenn Maynard 84bcc3146a fix latent viewport bug 2003-05-22 08:37:15 +00:00
Glenn Maynard 52b6b76bee D3D's D3DRS_CULLMODE D3DCULL_CCW means "cull CCW polys".
OpenGL's GL_FRONT_FACE = GL_CCW means front faces are CCW, so
cull CW faces (assuming GL_CULL_FACE_MODE is GL_BACK).

They're logically opposite.
2003-05-22 08:11:47 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00