Glenn Maynard
|
85868bdd6b
|
Store texture palettes persistently.
|
2003-05-24 01:12:30 +00:00 |
|
Chris Danford
|
66a53ec9e7
|
fix crash on toggle fullscreen under D3D
|
2003-05-23 23:51:28 +00:00 |
|
Glenn Maynard
|
7af753ba38
|
use preincrement instead of postincrement in general; it's faster
|
2003-05-23 01:45:38 +00:00 |
|
Glenn Maynard
|
21b358017d
|
No manual linking on the XBox.
|
2003-05-22 23:05:32 +00:00 |
|
Glenn Maynard
|
1122e9a105
|
link d3d8 dynamically
|
2003-05-22 22:55:58 +00:00 |
|
Glenn Maynard
|
383779f2fc
|
warning C4702: unreachable code
|
2003-05-22 08:38:57 +00:00 |
|
Glenn Maynard
|
84bcc3146a
|
fix latent viewport bug
|
2003-05-22 08:37:15 +00:00 |
|
Glenn Maynard
|
52b6b76bee
|
D3D's D3DRS_CULLMODE D3DCULL_CCW means "cull CCW polys".
OpenGL's GL_FRONT_FACE = GL_CCW means front faces are CCW, so
cull CW faces (assuming GL_CULL_FACE_MODE is GL_BACK).
They're logically opposite.
|
2003-05-22 08:11:47 +00:00 |
|
Chris Danford
|
02016ae442
|
Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
|
2003-05-22 05:28:37 +00:00 |
|