Commit Graph

13 Commits

Author SHA1 Message Date
AJ Kelly 5ae2f9f4ba [Model] Added GetDefaultAnimation() Lua binding. 2011-09-07 14:28:07 -05:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Colby Klein 704c7bff1d Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this. 2011-03-08 11:00:32 -08:00
AJ Kelly 0771d24022 working on a CelShading command that may or may not end up working; commented out for now 2011-03-03 00:03:56 -06:00
Colby Klein dc493450bf Break cel shading (it'll be fixed soon, I have to poke at RageDisplay stuff), add TODOs for myself, and comment out some 2D character stuff... 2d chars should be possible to implement in lua instead. 2011-02-25 02:08:30 -08:00
Colby Klein 9a88c8ec54 Comment out (build breaking) mouse code for OS X, fix 3d noteskins + characters at the same time (I hope) 2011-02-24 20:04:00 -08:00
Jason Felds 9d13036e08 Add @briefs to the Luna classes.
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds 1bed6d3630 De-Python-ize REGISTER_ACTOR_CLASS(*). 2011-02-18 23:55:41 -05:00
AJ Kelly 7463672a9f nevermind... again. 2010-12-22 12:23:02 -06:00
AJ Kelly 121a51113e if I add this one assert, it seems to stop models from crashing my video card. 2010-12-22 12:13:04 -06:00
AJ Kelly d0536e2544 remove some unused/non-working Model Lua bindings 2010-06-26 15:02:23 -05:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00