AJ Kelly
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5ae2f9f4ba
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[Model] Added GetDefaultAnimation() Lua binding.
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2011-09-07 14:28:07 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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Colby Klein
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704c7bff1d
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Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
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2011-03-08 11:00:32 -08:00 |
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AJ Kelly
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0771d24022
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working on a CelShading command that may or may not end up working; commented out for now
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2011-03-03 00:03:56 -06:00 |
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Colby Klein
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dc493450bf
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Break cel shading (it'll be fixed soon, I have to poke at RageDisplay stuff), add TODOs for myself, and comment out some 2D character stuff... 2d chars should be possible to implement in lua instead.
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2011-02-25 02:08:30 -08:00 |
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Colby Klein
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9a88c8ec54
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Comment out (build breaking) mouse code for OS X, fix 3d noteskins + characters at the same time (I hope)
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2011-02-24 20:04:00 -08:00 |
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Jason Felds
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9d13036e08
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Add @briefs to the Luna classes.
Yeah...there was a lot. */
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2011-02-19 12:26:18 -05:00 |
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Jason Felds
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1bed6d3630
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De-Python-ize REGISTER_ACTOR_CLASS(*).
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2011-02-18 23:55:41 -05:00 |
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AJ Kelly
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7463672a9f
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nevermind... again.
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2010-12-22 12:23:02 -06:00 |
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AJ Kelly
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121a51113e
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if I add this one assert, it seems to stop models from crashing my video card.
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2010-12-22 12:13:04 -06:00 |
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AJ Kelly
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d0536e2544
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remove some unused/non-working Model Lua bindings
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2010-06-26 15:02:23 -05:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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